Foot to the floor, finger on the trigger. Immure Creations develops cinematic experiences of Action, Racing, Horror, Comedy and more. We mesh the surreal with the hyperreal.
Immure Creations® is the game studio created by me, Rudi Greig, a game developer who started in 2017 at age 13, learning from scratch. Many solo projects were created with collaborators, but until 2022, I was making stuff on my own.
In 2018 I worked with my friend Robert Rece to create a few small games (most of which are now no longer available). In 2019 I collaborated with multiple musicians, creating music for the games with Brogan Finnigan and using songs by HOFU (Nile Barrow), Dedbeats and my dad Jon Greig. I created the first "Infecting" game this year, something simple based on the premise of "what would me and my friends do if the apocalypse happened to us right now?" In 2020 I released The Infecting 2 on GameJolt among other various games now removed, and this continued the story in a much bigger way, setting things up for the next title.
In February 2021 Robert and I entered the game "Symbiote" into the Brackey's "Stronger Together" Game Jam placing #505 out of 1824 entries, not bad for a game made in 2 days. For separate categories, its highest ranked category was Audio, and lowest was Graphics - but all above average. I designed the visuals, audio, and character controller whilst Robert did level design and coded the AI pathing.
Later that year, I released The Infecting 3 on December 1st 2021. For the third instalment I wanted to completely redo the art style, with sprites all drawn by myself (using a mouse, very badly.) It wasn't anything mind-blowing, but showed the start of a new era, with it being my first game released on Steam. This was something that stepped into the serious world of game development.
In 2022 I began the development of Tarmac Legends®, the concept being my dream racing game that fixed my main issues I had with the ones I played growing up. During that time I met artist for various projects Crabappllez, as well as car modeller Zenvur Auto & Kit Design, and environment modeller/UV artist Amy Roberts (The Shotty). With a balanced team, the game could have a more professional development and reach it's full potential, as before I was relying too heavily on assets from the unity asset store or my own poor 3D modelling skills. With others assisting such as trvshPNDA (Max Hing) composing the original soundtrack, and Andy Kwok assisting with code, the game became a community effort of skills.
Over the next three years we were in a constant battle of replacing my original work that was cobbled together from premade assets, the project became a mess of spaghetti code, confusing structure, and ran awfully. I decided to kill the original project there and restart it from scratch, so we could do things the right way from the get-go. After 3 years of working on the game with no product, I wanted at least something to show for all the things we'd learned in the meantime - so for 6 months we worked on a small project to prove we could finish something; TearItUp® Remix.
The game was based on a simple game I made in early 2022 after releasing The Infecting 3, a game mostly for my own amusement called TearItUp®. It was a simple physics-based monster truck racing game with a few simple modes, featuring some characters me and my friend known as Lambdatrack had come up with as inside jokes. I liked the game, but clearly it didn't interest anyone else, as I was the only person on Earth who ever played it. I thought this was unfair to the project, I thought it had potential, so we went back to it and "remixed" it all; the physics, the graphics, the gameplay, everything. I wrote out a story and a world for it, Crabappllez brought the characters to life with new art, Zenvur and Shotty created new original branded vehicles of various classes; it was no longer just monster trucks but also featured fast low-slung stunt-build sports cars known as "Trailblazers" and lifted all-terrain "4x4s" to split the gap between the two. Featuring the voice talent of Walter Mack, Corey Candray, Allison Cossitt, Adam Asenko, and various others, the project was a product of personal passion and excitement over "classically cool" stuff. I was extremely happy to mix my two favourite worlds of action-movie mayhem and surreal dark humour, making the project an enjoyable departure from the 3-year-grind we had just come out of. However, even with all this polish and passion, we came out with basically the same result: basically no one played this game. I guess people don't like side-scroller racers, huh?
2026 was the year of "making it real." Amy and Zenvur introduced me to their mutual friend Abby in March, a talented livery artist who improved livery artwork for the Update 1 release of TearItUp Remix, and subsequently joined our team as the livery designer for all vehicles in all games moving forwards. I began working with artist Francesca Magali for the future character art and comics which told the story of Tarmac Legends, and Joe Mathews who composed the menu music for the game.
I make the games that I always wanted to play as a kid, from a film director's perspective. I had numerous favourite games which I still thought were lacking in some way, or had concepts that could've been explored further; I am attempting to rectify that hollow feeling, that chunk missing. I want to make games people truly want to play, for cult fans of certain specific car or horror media, rather than appealing to the masses and watering down the overall experience. I'm constantly working at bettering my games and myself, and hope I can create the kind of stories and experiences that speak to you as much as they speak to me!
Stone "Railroad Man" Face, as drawn by Crabappllez.
The Infecting 2 sprite drawing screenshot.